We're back with a new update which adds a plethora of arcana and relics along with various quality of life improvements and rebalancing. It's recommended to disable Steam Input for the game for best results. It's been quite an adventure from our initial Greenlight start to where Wizard of Legend is today and we can't thank you all enough for being part of the journey! A heartfelt thank you for all of the support you've shown for Wizard of Legend over the years! We're back with a small update involving a new magical music NPC!Īlso, the new controller support system is also live in the game as part of this update! +3% crit chance and damage per cursed relic held.In the Mood for a Melody (v1.23.4a) Change Log () Has no effect until you unlock the Vigor, Venture, Pace, Awe, and Rule outfits.Ĭauses all attacks to have the crit visual effect regardless of crit Vampire's Eyeglasses and Sanguine Attire will cause every critical hit landed to restore 1 hp. These two sources of crit chance apply multiplicatively, and are applied after all additive sources of crit chance. Theoretical maximum: The theoretical maximum cooldown reduction for ArcanasĬritical hit chance is the likelihood that an attack will hit critically, having its damage multiplied by 150% (+bonus crit damage).Īll sources of crit chance apply additively, except for Dark Katana and Tipsy Gladius. 4% cooldowns and +5% signature charge rate per cursed relic held Only active while holding 7 water Arcanas Scales of Babylon) apply after multiplicative cooldown reduction. Maximum 25% per element.Īdds 5% resistance to each element per arcana of that element in the players inventory, minimum 2 arcana.Ĭooldown Reduction reduces the base time between consecutive casts of an arcana by a percentage.Īll percentage-based sources of cooldown reduction stack multiplicatively.įlat sources of cooldown reduction (e.g. When hit by elemental damage, permanently increases resistance to that element by 0.05%. Stacks multiplicatively with armor, and different sources of elemental resistance stack multiplicative with each other. The effective health increase from armor curve looks like this:Įlemental resistance reduces incoming damage from elemental attacks of a specific element by a percentage multiplier. Effective health can be calculated withĮffective health = H e a l t h 100 % − A r m o r compared to 80% armor. Only against attacks of the same type as the last 3 hits taken.Įffective health refers to the amount of damage the player can take factoring in damage reduction. Grants 1% armor and 15 health per cursed relic in inventory.Ĭombines with Curse Eater's Mask and Curse Eater's Watch into Curse Eater's BundleĮqual to 4% of gold up to 20% at 500 gold. Starts at 2.02% armor, and increases by approximately 1% for every 100 gems, capping at 999 gemsĬan achieve up to 67% armor using bundles and Adorable Mimic Requires 7 earth Arcanas equipped to be active. Starts at 2% armor and gains +0.01% per point of damage taken. Has no effect until you unlock the Vigor, Venture, Grit, Shift, and Tempo outfits. Incoming damage is always rounded up so if the reduction is less than 1, this will have no effect. Armor reduces all incoming damage from an attack by a percentage multiplier.
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