![]() ![]() ![]() Iron Man travels to the Hydro-Base, where he confronts Stingray and insists that he be allowed to test his armor for stolen circuitry. Tony's actions draw the West Coast Avengers' attention, but he declines the Avengers' offer of assistance, saying that his problems are personal. Tony and Jim Rhodes run a search of other armor-using individuals, which prompts Tony to identify the government-sponsored Stingray as the best candidate, as other known armored heroes and villains are either not advanced enough or would not use others' designs. Iron Man intercepts and negates the Raiders, and later finds out one name is missing from Hammer's database due to a glitch in the upload. Unable to pursue legal means to reclaim his technology, Tony plans to take out every armored warrior who is suspected of having his designs. A short time later, Iron Man gets Mauler to surrender his battlesuit without a fight, and then defeats the Controller and negates his armor. Iron Man goes after the Stilt-Man, who is attempting to break into a high-rise office building, and renders the armor inoperable with a negator pack which destroys Stark circuitry. Tony uncovers that the Spymaster was the one who sold Tony's designs to his rival Justin Hammer. Distraught about the damage his technology might inflict, Iron Man teams up with Scott Lang to find out who stole his designs. He compiles a list of several armored criminals: Beetle, Shockwave, Doctor Doom, Stilt-Man, the Crimson Dynamo, Controller, Mauler, Professor Power, Titanium Man, the Raiders, and others. Upon analyzing Force's armor, Tony discovers that the armor is based in part on his own designs which were stolen before his current Iron Man armor was developed. Plot Part One: Stark Wars Īfter Iron Man finishes a training session in order to impress a general, he returns to Stark Enterprises. "Armor Wars II" followed in issues Iron Man (Vol. 1) #232 (July 1988), co-plotted by Michelinie and Barry Windsor-Smith with art by Windsor-Smith. Iron Man also encounters Force, which sets up the plot of "Armor Wars" in the following issues.Īn epilogue to the storyline was published in Iron Man (Vol. Iron Man encounters the Spymaster, who steals the Stark technology. 1) #225 (December 1987) to #231 (June 1988), plotted by David Michelinie and Bob Layton with art by Mark Bright, though much of the groundwork for the story itself occurred during Iron Man #219-224. THE ARMOR WAR BEGINS IN IRON MAN #225." The storyline ran through Iron Man (Vol. The source of the name "Armor Wars" stems from the fact that the storyline was advertised in other Marvel titles with full page ads reading: "TIME FOR THE AVENGER TO START AVENGING. While "Armor Wars" is the popular name for the storyline and is the name used for the trade paperback collection, the actual story is referred to as " Stark Wars" within the issues themselves. The arc first appears in Iron Man #225–232. Bright and Barry Windsor-Smith and published by Marvel Comics. I've cleared several campaigns with it now (in solo on Expert, something that War Machine has trouble with), so it is viable, and lots of fun." Armor Wars" is a seven-issue Iron Man story arc written by David Michelinie and Bob Layton with art by Mark D. We've seen a lot of good War Machine deck options, but I haven't seen a Leadership aspect deck yet, so I thought I would share since it has a unique idea. ![]() This deck takes a few games to get how it works and it's pretty aggressive, but I've had a lot of fun with it! This way you can lay down your War Machine upgrades as quickly as possible. If Iron Man dies, you can easily get him back in again with Rapid Response or by tutoring with Call for Aid after you put him back in your deck with your alter-ego ability. You'll also thin your deck and put Munitions Bunker and War Machine’s other cards back into a thinned deck so you'll draw them within a few turns. Of course when you get Iron Man you'll tutor Shoulder Cannon. That means with this deck you'll usually get first turn Iron Man - and Two Against the World Turn 1 or Turn 2 more often than you'd think. You essentially have Iron Man x4 and with Call for Aid you will automatically tutor him every time because he's the only Avenger in the deck. Use Iron Man's 'enter play' ability with Rapid Response and through tutoring to build your kit ASAP. I like that it's also thematic as he teams up with his buddy, Iron Man (who ironically is on the art for Call for Aid). The purpose of this deck is to use Call for Aid to tutor Iron Man (he's the only Avenger in the deck), thus getting your Shoulder Cannon up and running along with the rest of his kit as quickly as possible. 1st-Turn Iron Man with Call for Aid into Shoulder Cannon - smells like napalm in the morning!. ![]()
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